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Guides for team managers and league organisers

Practical answers to the questions that come up when you run a team or a league — with the numbers worked out. Useful whether or not you use Spard.

Running a team

  • How to collect team dues without chasing anyoneWork out what everyone owes, agree the rules up front, and make paying easier than not paying.

Running a league or tournament

  • How to make a round-robin scheduleHow many games and rounds a league needs, handling an odd number of teams, and the circle method step by step.
  • How to run a knockout tournament: byes, seeding and bracketsMatches and rounds, byes for awkward numbers of teams, seeding a bracket, and groups that feed a knockout.
  • League tie-breakers: what decides the table when points are levelHow score difference, head to head, fair play and drawing lots work, and which order to use.
  • Player eligibility and suspension rules for amateur leaguesWho is allowed to play, caution thresholds, match bans and how a ban is served.
  • How to organise an amateur league: a step-by-step checklistThe decisions to make before a league starts, in the order you will need them.
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